3D Modelling and Comics

I first want to start off by saying that Blender is a wonderful free 3D program, which has hundreds of tutorials on youtube for ease of learning! I urge you to take a look at the program here.

Probably the most time consuming part of creating comics is having to redraw the same background in a multitude of angles and perspectives. It can be frustrating, and even hard on your hands/wrists. I do encourage artists to learn about perspective, even the very basics, as it can only help you grow your skills. Once you get the hang of perspectives, you can begin to warp the “camera/view/perspective” to fit a certain style you’re going for. Sometimes, wrong perspectives can look right.

But for the sake of time… this is where I’ve decided to create 3D models of every main scene in my comics. It’s been done before, and many artists have been adapting these 3D models into their art.

By using a 3D replica of my drawing, I don’t have to scratch my head of where everything is placed in the scene, and can simply move the camera around in the program to best suit my needs when drawing a panel page.

From your completed model you can start to make the model look more like your artwork so that it fits seamlessly in your panels.

If you’ve been toying with the idea of learning how to create 3D models, this is your sign, your callout to try it out! And if you don’t know where to start in terms of tutorials with Blender, I highly recommend Grant Abbitt’s youtube channel. He explains the program very well, and is extremely beginner friendly.

If you dig the art in this post, make sure to follow me on twitter to keep up to date on the status of my upcoming graphic novel: Ravens Unkindness!

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